Friday, 2 March 2012

Controls of the Future, Today!

No, this is not some sales pitch I promise.  I thought for a few minute s perhaps we could look closer at new game controls that are changing the way we play with games.  These changes will inevitably change the way games play. To this end I have a great example on how gamers today are adopting systems for interaction with games that could change the landscape of gaming.  The same way the home console once did in the 80s.

The first is my PS Vita. I purchased the PS Vita a few weeks ago and have been exploring all the fun and flaws it has to offer.  It is a pretty kick ass piece of electronic. With a lot of different controls systems: 6 Axis motion controls, rear and front touch screen, analogue sticks and buttons.  The augmented reality is by far the most interesting interaction feature.  So far the uses are pretty simple but it has amazing potential and now Sony is putting it into the hands of gamers everywhere.



In a recent interview with Mick Hocking, vice president for Liverpool, Evolution and London studios, we got an idea from developers’ perspective on where games might be heading.  Combining augmented reality with stereoscopic 3D and making it accessible to users’ right in their home.  Games and apps are on the verge of blurring the lines between the real world and the digital one.


Food for thought...

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